Studies & Degrees in Computer Animation
Computer animation is the craft of creating moving images with digital tools. Animators build two- and three-dimensional models, make characters and objects move, and produce visual effects for films, television, video games, advertising and interactive media. In film and television the result is usually called computer-generated imagery (CGI). It can include capturing an actor's movements and turning them into a three-dimensional character.
The field sits between art and computing. Students need to draw and to understand movement, colour and light, and they also need to master complex software and, increasingly, some programming.
What students learn
Programmes follow the steps of a production pipeline. Students start with drawing, design and storyboarding, and then learn modelling, rigging, animation, lighting, rendering and compositing. The New York Film Academy (NYFA), for example, lists courses in storyboard and animatic, polygonal modelling in Maya, acting for animation, lighting and rendering, advanced rigging, and scripting in MEL and Python. Its students create 3D art, animation and visual effects for film, television, games and virtual reality.
Most schools let students specialise. The Academy of Art University in San Francisco names areas such as 3D, traditional and stop-motion animation, modelling, rigging, dynamics, compositing and lighting. Every programme ends with a portfolio or demo reel, which is what employers ask to see.
Qualifications and levels
- Bachelor's degrees. In the United States the usual degree is a four-year Bachelor of Fine Arts (BFA). The Gnomon School of Visual Effects in Los Angeles, for example, offers a four-year full-time BFA that covers the skills of a 3D generalist. In Spain, university bachelor's degrees (grados) have 240 ECTS credits.
- Vocational training in Spain. The official higher vocational qualification is Técnico Superior en Animaciones 3D, Juegos y Entornos Interactivos, of 2,000 hours, in the Imagen y Sonido professional family. Entry requires the Bachiller or an equivalent qualification. Modules include design, drawing and modelling for animation, animation of 2D and 3D elements, and colour, lighting and finishing.
- Certificates and school programmes. Specialist schools offer shorter, intensive courses. Gnomon has a two-year full-time certificate in digital production for entertainment. ECIB Escuela de Cine de Barcelona lists a Máster en Animación 3D of 18 months, a one-year introductory course in 3D animation and a 90-day intensive course in 3D animation with Autodesk Maya, all taught face to face. Ask each school what recognition its qualification has.
- Master's degrees. The Academy of Art University offers MA and MFA degrees as well as associate degrees, the BFA and certificates, on campus or online. Spanish official master's degrees have 60, 90 or 120 ECTS credits.
Where to study it
SpainExchange lists 21 active schools for computer animation. Fourteen are in the United States and two in Spain; the United Kingdom, China, the Czech Republic, Germany and France have one each. Examples from the directory are the Gnomon School of Visual Effects, the Academy of Art University, the New York Film Academy and the College for Creative Studies in the United States, ARTENEO in Madrid and ECIB in Barcelona, London Metropolitan University in the United Kingdom and Prague Film School in the Czech Republic.
When comparing schools, look at the student work and demo reels they publish, the software and facilities, whether teachers work in the industry, the size of the classes, and the type of qualification you receive. Courses in Spain are taught mainly in Spanish, and in the United States and the United Kingdom in English.
Careers
Graduates work as 2D or 3D animators, 3D modellers, riggers, lighting and compositing artists, visual effects artists and character designers. The Spanish vocational qualification lists posts such as 3D animator, 2D animator, in-betweener and 3D modeller, in audiovisual production, animation, interactive multimedia and advertising.
In the United States, special effects artists and animators held about 51,900 jobs in 2025, and 63 percent were self-employed, according to the Bureau of Labor Statistics (BLS). Employment is projected to show little or no change from 2025 to 2035, although about 4,200 openings a year are expected. The BLS notes that employers look for a good portfolio and strong technical skills, and that workers typically need a bachelor's degree in computer graphics, art or a related field.
Frequently asked questions
Do I need a university degree to work in computer animation?
Not always, but it is the usual route in the United States: according to the BLS, animators typically need a bachelor's degree. In every case employers judge the portfolio or demo reel.
How long does it take to study computer animation?
It depends on the level. A BFA in the United States takes four years, the Spanish higher vocational qualification has 2,000 hours, and specialist school programmes run from a few months to two years.
Is there an official vocational qualification in Spain?
Yes: Técnico Superior en Animaciones 3D, Juegos y Entornos Interactivos, a grado superior of 2,000 hours in the Imagen y Sonido family.
Do I need to know how to draw?
Drawing and design are part of most programmes, and artistic ability helps. Technical roles such as rigging or effects rely more on software and programming skills.