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What does +5 to hit mean?

In tabletop RPGs like Dungeons & Dragons, "+5 to hit" means you add 5 to your d20 (20-sided die) roll when attacking to see if you hit an opponent's Armor Class (AC); if your total (roll + 5) equals or exceeds their AC, you hit, with the bonus coming from your ability modifiers (Strength/Dexterity) and proficiency bonus.
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What does +6 to hit mean in D&D?

The +(number) to hit means you add that value to your d20 roll, and if it's higher or equal to the AC(armor class) of the opponent, that means you manage to hit the opponent.
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What does +5 spell attack mean?

Your spell attack modifier is your spellcasting ability modifier (which depends on which ability your class uses) plus your proficiency bonus. For example, a Level 1 Wizard whose Intelligence modifier is +3 would have an attack modifier of +5 (because Lv. 1 characters have a +2 proficiency bonus to start with).
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What does +1 to hit mean in D&D?

For a base chance to hit or crit of 65%, a +1 to hit is equivalent to a +1 to damage when your average damage per hit is 13.
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What does +3 to hit mean in D&D?

It means when you roll to see if the monster hits, you roll 1d20+3. Basically, the writers of the monster manual have pre-calculated all of the creature's attack and damage roll bonuses for you so you don't have do the math on their ability scores and proficiency yourself.
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This is how You Calculate Damage for D&D 5e : 5 Step Combat Guide

What does it mean +5 to hit?

In tabletop RPGs like Dungeons & Dragons, "+5 to hit" means you add 5 to your attack roll (a d20 roll) to see if you successfully hit an opponent, comparing the total to their Armor Class (AC). This bonus typically comes from your relevant ability modifier (Strength, Dexterity, etc.) plus your proficiency bonus, representing your skill with that weapon or spell. 
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What is the 65% rule in D&D?

The "65% rule" in D&D is a community guideline suggesting player characters (PCs) should hit about 65% of their attacks against typical monsters, derived from the Dungeon Master's Guide (DMG) math for balancing encounters where monster Challenge Rating (CR) roughly equals PC level, but it's debated as many DMs find it unrealistic for actual play due to magic items and lower AC foes, making actual hit rates higher. 
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What does +4 to hit D&D mean?

Are you rolling to see if they actually hit? That's what the +4 means - An attack roll always uses a d20 - So the goblin has 1d20+4 for his 'to hit' roll. Example: 1d20 roll = 12 / 12 roll + 4 to hit = 16 / 16 versus the target's AC.
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How much gold is a +1 weapon?

IIRC, +1 weapons are uncommon rarity and the 5e DMG says uncommon items are worth 100-500 GP.
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What is the 27 rule in D&D?

Here's a breakdown of how it works: Each ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) begins at a base score of 8. Players have 27 points to distribute among their ability scores.
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Can you hold a bonus action 5E?

RAW, no. Strictly speaking, in 5E you never hold an action. You instead ready an action by declaring the action or movement and what will trigger it, and then you can use your reaction to activate it when the trigger happens. Holding an action was a thing in previous editions, but it's not a thing in 5E.
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How to calculate attack in 5E?

To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block.
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Can you cast a cantrip and a spell?

You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. I like the 2024 rules for this, one spell slot per turn.
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Is 1d6 or 1d8 better?

So a d6 has an average roll of 3.5 and a d8 has an average of 4.5. This means that the average roll for 1d6 + 2 is the same as 1d8 + 1 (both are 5.5). So if you're never missing your attacks (low AC enemies) then it's better to have higher damage die. Otherwise, and in most cases, it's better to increase your DEX.
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What is a false Hydra?

A False Hydra is a many-headed abomination, but unlike typical hydras that rely on brute force, its true terror lies in how it manipulates perception. This creature emits a psychic song that causes anyone who hears it to forget its presence entirely.
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What is a +3 weapon in D&D?

Adds +1 or +3 to attack and damage rolls. So a +3 Longsword does 1d8+3+str mod. And your attack roll gets a +3 as well so you are more likely to hit.
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Why is it illegal to own a $20 gold piece from 1933?

The 1933 Double Eagle is illegal to own because it was minted under President Roosevelt's gold ban (Executive Order 6260) and never officially issued, making all examples government property, with only one legally sanctioned for private sale after extensive legal battles; the government considers any other found examples stolen and subject to confiscation, though some have escaped and remain hidden.
 
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What if I invested $1000 in gold 10 years ago?

Investing $1,000 in gold about 10 years ago (around early 2016) would have seen substantial growth, potentially turning it into roughly $2,000 to over $3,000 by early 2026, depending on the exact date and market conditions, with the price per ounce rising from roughly $1,100-$1,300 to over $2,000-$4,000, representing a gain of 100-200% or more, making it a strong performer, though specific gold mining stocks like Harmony Gold saw even higher gains.
 
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What was the heaviest sword in history?

The heaviest swords in history are generally considered to be large two-handed Zweihänder swords, particularly those associated with figures like the Frisian pirate Pier Gerlofs Donia, with some estimates for his sword reaching 15kg (33 lbs), though actual combat versions were lighter, around 4-8 lbs (2-4 kg), with ceremonial examples being much heavier, like one weighing over 10 lbs. Other contenders include massive Japanese ōdachi, but often lighter due to design, while the absolute largest modern novelty swords far exceed historical limits, like one belonging to a UAE sheikh.
 
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What does +5 to hit mean in D&D?

For a character, the +5 is the total of the relevant modifier (Str, Dex, etc.) plus the proficiency bonus. So if you had a +3 Str modifier and a +2 proficiency that would be your +5 to hit. It sounds like you added Str twice essentially.
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How much HP does a Goblin have?

It simply means that goblins have on average 7 HP, but you can choose to roll 2d6 HP for them if you wish. I usually just use average HP for enemies, I think most DMs do, but you can roll for enemy HP if you want, though I'd recommend doing so as part of prep so that it doesn't eat up time during the session.
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What does +9 to hit mean in D&D?

So if they are targeted by a +9 to hit, they have a 85-95% chance of getting hit. If you have a melee character with heavy armor and shield, they'll probably have 18-20 AC by lvl 5, so that's a 50-60% chance to hit, which means almost half the attacks against them will fail.
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What is rule 0 in D&D?

D&D Rule Zero is the unofficial principle that the Dungeon Master (DM) has the final say, allowing them to alter or ignore official rules to ensure the game is fun and flows smoothly for their specific group, essentially making the DM the ultimate authority over the game's reality, even overriding published text for the sake of narrative or player experience. It emphasizes cooperative storytelling, where the written rules are guidelines, and the DM's rulings, often decided during a "Session Zero" discussion, are paramount to resolve conflicts and create a shared enjoyable experience.
 
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Is DnD good for ADHD?

Yes, Dungeons & Dragons (D&D) can be great for ADHD because its structure, creativity, and collaborative storytelling engage ADHD brains, offering outlets for imagination, improving social skills, and providing a fun framework for goal-setting, though it requires managing potential distractions and finding the right group or playstyle (like Dungeon Mastering or short sessions). 
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How to explain D&D to your girlfriend?

Explain D&D as a collaborative storytelling game, like improv acting or a choose-your-own-adventure book, where she plays a hero, you're the narrator (Dungeon Master), and dice add chance, focusing on fun, not rules; start with simple concepts like creating a character, mention Stranger Things if she knows it, and emphasize freedom to imagine anything. Keep it low-pressure, ask what she'd enjoy (fantasy, mystery?), and start with a short, easy session to show, not just tell.
 
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