Studies & Degrees in Management of Entertainment Industry
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Also known as- Entertainment Industry Management, this particular field of study mainly focuses on the management and organization of the media. Its primary education is in visual entertainment fields, including television, film and video games. It teaches individuals on the development, marketing, production, and eventual sale or distribution of entertainment products.
Sometimes this study can also offer a specialty in recording or music production, as well as disciplines in art or art history. It is a relatively new field and many educational programs in the course will differ in their content depending on the place of study.
Colleges and universities offer bachelor and master degree programs in this field, both as general entertainment industry management and specialized entertainment industry management (such as in music). Sometimes, individuals can attain a similar type of education by taking a mix of courses or majors in business, management and an entertainment focus (such as art or cinema). This will not, however, provide a degree title in Entertainment Industry Management. The best higher educational institutions to study in will have entertainment focuses, such as colleges that specialize in the arts and media.
A less pursued course of study is through work experience. Individuals may be able to learn the basics of Entertainment Industry Management by acquiring an entry-level job in the industry and building a career. This usually takes many more years than a degree. There are also a few workshops that exist through entertainment companies that will provide basic training on entertainment management.
Skills, Qualifications, and Prerequisites for Studies in Management of Entertainment Industry
Since this is a relatively new study, the most available places to receive education are in higher education institutions. So in order to study this subject, an applicant must meet admission requirements of the college or university. Usually this means completing secondary school and passing an entrance exam or standardized aptitude test. Requirements for workshops usually include employment in an entertainment industry, while work-experience training may require a certain level of education before employment.
Ideal candidates should be highly creative and aware of audience psychology. It helps to be comfortable with people and communicate effectively to many different groups, both in the work environment and otherwise. Since this is a study focusing on entertainment management, candidates will need to have the basis for strong leadership skills, and be able to analyze information to make difficult decisions in a business environment. A love for the arts and entertainments is, obviously, fundamental to success in this field.
Skills and Qualifications Acquired from Studies in Management of Entertainment Industry
Although a study in management of the entertainment industry may specialize in certain areas, a general study will provide skills and knowledge in the following areas:
- Business economics.
- Management styles and techniques.
- Social, cultural and political factors affecting entertainment productions.
- Types of entertainment events and programs.
- Art, film and entertainment history.
- Audio recording technology, especially digital.
- Visual recording technology, especially digital.
- Digital editing software and technology.
- Laws relating to the entertainment industry (such as copyright laws).
- Organization and structure of entertainment industries (including film, music and other industries).
- Marketing and distribution of product.
Careers for Studies in Management of Entertainment Industry
Recording studios, television networks, film companies and video game companies are a few areas where these graduates can find employment as managers, producers, editors or consultants. Individuals may also find jobs as managers for entertainment events, such as in theatres, live music, clubs, sports events and art venues. Any industry that specializes in producing product for the purpose of entertainment – art, film, television, music, games, etc. – will employ these graduates.